Sabtu, 24 Desember 2011
DotA 6.73 Telah Rilis

Memang tidak mungkin Valve mengupdate Hero barunya pada Hari Kamis tanpa alasan. Patch yang biasanya dilakukan pada Hari Jum'at, dipercepat menjadi hari Kamis 22 Desember kemarin, dan ternyata memang ada Hal Besar dalam Dota 2. Staff utama Valve, Ice Forg, tengah mempersiapkan segala sesuatu tentang Map DotA 6.73 yang telah dirilisnya Sabtu, 24 Desember 2011. Ini membuktikan bahwa Ice Forg tidak melepas tanggung jawabnya sebagai Programmer DotA, 4 Hero baru ditambahkan di kubu Sentinel, dan 5 Item baru untuk membuat keseimbangan dalam Gameplay.
Ada satu ciri khas khusus dalam Map ini, yaitu Tema Christmas yang sangat kental pada Map 6.73 ini, dimana semua aksesoris terlihat meriah dengan topi natal, seperti kurir dan bahkan Pohon Utama Sentinel.
New Intelligence Hero: Dragonus, Skywrath Mage

Ability:
Intelligence Hero
Range: 600
Movement Speed: 315
Total starting damage: 36-46
Total starting armor: 1
Str 19 + 1.5
Agi 18 + 0.8
Int 24 + 3.2
Arcane Bolt
=============
(Active, enemy target)
The Sky Mage fires off a bolt of Arcane energy to harm his adversaries. Deals an additional 1.5x the Sky Mage's intelligence and grants 325 vision around the projectile.
Deals 60/80/100/120 + 1.5x Int damage to target enemy
Manacost: 90
Cooldown: 5/4/3/2
Cast Range: 800
Note: The projectile moves very slowly and you have 325 vision around it
Ability Code: A2BE
Concussive Shot
================
(Active, no target)
With Dragon like intuition, the Skywrath Mage releases a compact ball of magical lightning at the closest visible hero within 1600 AoE. Upon impact the ball bursts slowing enemies by 40% for 4 seconds and dealing damage around the target.
AoE: 200
Duration: 4
Slow: 40%
Damage: 50/100/150/200
Range: up to 1600
Manacost: 110
Cooldown: 20
Note: Does not work when no heroes are in range or heroes are in fog.
Ability Code: A2IT
Ancient Seal
================
(Active, enemy target)
Dragonus draws a mystical rune on the enemy that amplifies all spell damage against them and snuffs out their ability to cast spells for a few seconds.
Magic Amplification: 18/24/30/36%
Silence Duration: 3/4/5/6 seconds
Manacost: 80/90/100/110
Cooldown: 11
Cast Range 700
Ability Code: A2HN
Mystic Flare
==========
(Active, ground target)
Dragonus uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any heroes in the AoE over 2 seconds.
Damage: 600/900/1200
Duration: 2 seconds
AOE: 170
Cast Range: 1200
Manacost: 350/575/800
Cooldown: 60/40/20
Note: Does not affect or count creeps. Deals damage over time in the area.
Ability Code: A2BG
New Agility Hero: Xin, Ember Spirit

Ability:
Agility Hero
Movement: 310
Attack Range: 128 (melee)
Total starting damage: 52-56
Total starting armor: 3
Strength: 21 + 2.0
Agility: 22 + 1.8
Intelligence: 20 + 1.8
Searing Chains
===============
(Active, no target)
Xin unleashes up to 3 fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
AoE: 400
Duration: 2/2/3/3 seconds
DPS: 40/60/80/100
Cooldown: 14/12/10/8
Manacost: 110
Note: Selects 3 random enemies within the area. Does not affect magic immune or invisible heroes. Does not prevent attacks or spell casting.
Ability Code: A2H3
Sleight of Fist
================
(Active, ground target)
Xin dashes around with blazing speed, attacking all enemies in the targeted AoE and returns to where he was standing after. You deal 50% less damage to creeps.
You are invulnerable during this process. Takes 0.2 seconds to attack per unit.
Bonus Hero Damage: +30/60/90/120
AoE: 250/350/450/550
Cast Range: 700
Manacost: 50
Cooldown: 30/22/14/6
Ability Code: A2H0
Flame Guard
============
(active, no target)
Xin surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Deals dps in a 400 aoe. If the shield is dispelled, the dps buff goes away.
DPS: 30/35/40/45
Magic Shell: 150/300/450/600
Duration: 8/12/16/20 (or when the barrier dies)
Manacost: 80/90/100/110
Cooldown: 35
Ability Code: A2HS
Fire Remnant
===============
(Active, ground target)
Xin charges himself with the energy to create a Fire Remnant every 30 seconds, with a max of 3 charges. Releasing a charge, sends a Fire Remnant that runs to the targeted point at 2.5 times your speed. Xin can use his secondary ability to dash out to each remnant's location, detonating them for AoE damage, and arriving at the one he targeted last. Remnants last 45 seconds or until you fuse with them. The remnant placing ability is limited by charges and not cooldown or manacost.
Remnant Charges: 3
Remnant Charge Replenish Time: 30 seconds
Remnant Duration: 45 seconds
Remnant Cast Range: 1500
The secondary ability lets you target a location closest to whichever Remnant you want to choose. Xin will then dash out going through each remnant, arriving at the selected remnant last. Each Remnant you go through causes it to detonate, dealing damage in the area around it.
Damage: 140/180/220
AOE: 450
Activate Remnant Manacost: 100
Ability Code: A2JO, A2JQ, A2JP, A2JR
Ability Subability Code: A2JL
New Strength Hero: Rizzrak, Goblin Shredder

Ability:
Strength Hero
Range: Melee
Movespeed: 290
Str: 22 + 2.4
Int: 21 + 1.8
Agi: 16 + 1.3
Starting Damage: 48-52
Starting Armor: 0
Whirling Death
================
(Active, no target)
Goblin Shredder whirls extremely sharp edges dealing damage and reducing primary attribute of any unfortunate enemy hero who comes in a 300 AOE around him. Deals Pure damage if it cuts down trees in the process. Lowers primary attribute by 15% for 7 seconds.
Damage: 50/100/150/200
Manacost: 70/80/90/100
Cooldown: 8
Notes:
Whirling Death deals magical damage by default. If it cuts down trees as well, it becomes pure damage.
Ability Code: A2FK
Timber Chain
==============
(Active, targeted point)
Fires a chain that embeds itself in the first tree it hits, pulling you to it and cutting any enemy in your path for pure damage.
Damage AoE: 225
Range: 800/1000/1200/1400
Damage: 80/120/160/200
Cooldown: 4 seconds
Manacost: 60/70/80/90
Note: You will not be pulled in if you are stunned when the chain latches onto a tree
Ability Code: A2E3
Reactive Armor
================
(Passive)
What doesn't kill ya makes ya stronger! Every physical attack made on Rizzrak increases his armor and gives him bonus hp regen. Each stack lasts for 16 seconds.
Bonus: 1 armor and 1 HP regen per stack
Stack Limit: 4/8/12/16
Ability Code: A2E4
Chakram
=========
(Activatable, targeted point)
Fires your main saw blade at the target location, and once there the blade will spin, dealing damage in an AoE around it and slowing enemies by 5% for every 5% of health they are missing. The blade deals pure damage and cuts down trees in its path when fired and retracted. You lose the ability to attack while the blade is out.
Passthrough Damage: 100/140/180
DPS: 50/75/100
Cast Range: 1200
Manacost: 125/150/175
Manacost per second: 20/30/40
Cooldown: 8
Notes:
Chakram returns to you if you go more than 2000 units away. Destroys trees.
Ability Code: A2E5
Ability Code End: A2FX
New Strength Hero: Tresdin, Legion Commander

Ability:
Strength Hero
Range: 128
Movement Speed: 310
Total starting damage: 57-61
Total starting armor: 3
Str 26 + 2.6
Agi 18 + 1.7
Int 20 + 2.2
Overwhelming Odds
=================
(Active, ground target)
Turns the enemies numbers against them, dealing damage and granting you 9% bonus movement speed per hero and 3% per unit in the 315 AoE for 7 seconds. Deals bonus damage to illusions and summoned units.
AoE: 315
Damage: 60/120/180/240 +10 damage per unit
Summoned Unit Bonus Damage: 50% of units hp
Cast Range: 1000
Movement Bonus per unit: 9% per hero, 3% per unit (lasts 7 seconds)
Cooldown: 18
Manacost: 100
Ability Code: A2JB
Press The Attack
================
(Active, ally or self target)
Removes all debuffs and disables from the targeted ally and grants them bonus attack speed and health regen for 4 seconds.
Attack Speed: 60/80/100/120
Health Regeneration: 30/40/50/60
Duration: 4 seconds
Cooldown: 15
Manacost: 80/90/100/110
Ability Code: A2J2
Moment of Courage
===================
(Passive)
When Tresdin is attacked, he has a chance to gain a moment of courage, instantly attaking again with bonus lifesteal.
Chance: 16/18/20/22%
Lifesteal: 20/40/60/80%
Notes: Cannot proc more than once every 0.75 seconds. The lifesteal is not an orb effect.
Ability Code: A2EY
Duel
======
(Active, enemy hero target)
Calls the targeted enemy for a duel. Both you and the enemy will be forced to attack each other and will both be unable to use items or abilities. The victor gains 10 permanent bonus damage.
Duration: 4/4.75/5.5 seconds
Duel winner bonus damage: 10 damage.
Cooldown: 50
Manacost: 75
Cast Range: 100
Notes: The loser of the duel is the hero that dies while under the buff. There is no victor if both heroes are alive at the end of the duration.
Ability Code: A2CI

Hero Changelog

- Chemical Rage Base Attack Time reduced from 1.45/1.35/1.2 to 1.45/1.3/1.15
- Goblin's Greed bonus gold limit increased from 18 to 26

- Reverted the 6.72 Base Attack Time improvement, BAT from 1.35 to 1.45
- Armor reduced by 1

- Aghanim's Culling Blade cooldown from 10 to 6
- Base Int from 14 to 18
- Base HP regeneration from 1.25 to 2
- Battle Hunger gives Axe a 4% bonus movement speed per target it affects
- Berserker's Call cooldown from 14 to 10
- Counter Helix damage increased from 100/125/150/175 to 100/130/160/190
- Counter Helix proc cooldown decreased from 0.7/0.65/0.6/0.55 to 0.65/0.6/0.55/0.5
- If Culling Blade kills a unit, Axe unleashes a war cry, giving nearby allied units (600 AoE) a temporary movement bonus (25% for 6 seconds).

- Movement speed increased from 305 to 315
- Base Str/Agi/Int increased from 18/18/18 to 22/22/22

- Thirst no longer partially reveals invisible heroes below 40% health
- Thirst now fully reveals invisible heroes below 20% health
- Rupture duration improved from 5/7/9 to 7/8/9
- Rupture cooldown now scales from 70 to 70/60/50

- Searing Arrows no longer has a cooldown at level 1
- Strafe Attack Speed bonus increased from 90 to 110
- Wind Walk movement bonus increased from 10/20/30/40 to 11/22/33/44%

- Track gold bonus for Bounty Hunter increased from 75/150/225 to 150/200/250

- Cast point decreased from 0.5 to 0.4
- Attack point reduced
- Turn Rate Increased (makes him turn faster)

- Double Edge cooldown decreased from 10 to 8

- Ion Shell duration increased from 15 to 20
- Ion Shell AoE from increased 225 to 250
- Ion Shell cooldown increased from 7 to 10
- Ion Shell damage increased from 30/45/60/75 to 30/50/70/90
- Wall of Replica illusions are now semi-transparent to enemy players

- Flesh Golem cooldown decreased from 90 to 75
- Decay cooldown decreased from 11/9/7/5 to 10/8/6/4

- Scorched Earth duration increased from 8/10/12/14 to 10/12/14/16

- While in Dragon form Dragon Tail's cast range increased from 150 to 400

- Base Agility increased by 4

- Enchantress movement speed from 305 to 310

- Model changed to the Archimonde model

- Wrath of Nature cooldown rescaled from 90/60/60 to 90/75/60

- Armor increased by 2

- Ice Path cooldown decreased from 16/15/14/13 to 12/11/10/9
- Macropyre duration increased from 5 to 7 seconds

- Omnislash random damage improved from 150-250 to 175-250
- Omnislash hit count increased from 3/5/8 (5/7/10 aghanim) to 3/6/9 (6/9/12 aghanim)

- Blinding Light cooldown decreased from 20 to 20/16/12
- Recall cooldown decreased from 40 to 15 seconds

- Strength growth increased from 2.7 to 3.0
- Ghost Ship's CoCo's Rum duration increased from 5/6/7 to 8
- Tidebringer cleave AoE improved from 380/420/460/500 to 500
- Torrent slow increased from 30 to 35%
- X Marks The Spot cooldown decreased from 30 to 20 seconds

- Witchcraft movement speed increased from 3/6/9/12% to 4/8/12/16%

- Refraction instances increased from 2/3/4/5 to 3/4/5/6

- Reincarnation slow duration increased from 3 to 4 seconds
- Reincarnation cooldown decreased from 300/220/140 to 260/160/60

- Movement speed increased from 310 to 315
- Pulse Nova AoE increased from 400 to 450

- Base intelligence increased by 3
- Dragon Slave travel distance increased by 100
- Dragon Slave final AoE increased from 125 to 150

- Mana Drain level 4 increased from 100 to 120 per second
- Mana Drain now drains at 0.25 second intervals instead of 1 second (596884)

- Aphotic Shield will explode at the end of its duration if it has not taken sufficient damage
- Aphotic Shield cooldown decreased from 18/15/12/9 to 14/12/10/8
- Aphotic Shield cast range increased from 450 to 500

- Base damage increased by 5

- Skewer cooldown decreased from 35 to 30
- Empower duration increased from 30 to 40 seconds

- Toggle cooldown on mana shield removed
- Stone Gaze rebalanced

- Poof damage rescaled from 50/80/110/140 to 80/100/120/140

- Fixed Elune's Arrow damaging but not stunning invisible units

- Base agility increased by 5
- Adaptive strike cooldown decreased from 20 to 10

- Ensnare cast range increased from 620/630/640/650 to 650
- Song of the Siren AoE increased from 750 to 1250
- Song of the Siren's End ability is now available 0.5 seconds after casting (484587)

- Death Pulse AoE increased from 375/425/450/475 to 475
- Heartstopper damage increased from 0.4/0.6/0.8/1.0% to 0.5/0.7/0.9/1.1%
- Sadist level 4 now restores 600 mana if you kill a hero

- Vendetta cooldown decreased from 90/75/60 to 70/60/50
- Mana Burn cooldown decreased from 35/25/15/5 to 28/20/12/4

- Sanity's Eclipse now hits units imprisoned by Astral Imprisonment

- Drunken Haze cooldown decreased from 12 to 8
- Tinted Panda Brewmaster's Primal Split model colors

- Stifling Dagger damage increased from 40/80/120/160 to 50/100/150/200

- Doppelwalk movement bonus increased from 10 to 15%
- Juxtapose illusions cap increased from 2/3/4/5 to 2/4/6/8

- Fire Spirits heal amount decreased to 50% of damage
- Fire Spirits now targets a location rather than a unit
- Fire Spirits cooldown decreased from 35 to 30
- Fire Spirits projectile speed increased
- Icarus Dive cooldown decreased from 30 to 25
- Sun Ray hp activation cost decreased from 25% to 20%
- Sun Ray manacost rescaled from 35 to 10/20/30/40

- Expulsion corpse explosion rate decreased from every 1.25 seconds to 1.5 seconds
- Expulsion manacost increased from 125 to 125/135/145/155

- Flesh Heap now has a overhead notification when strength is gained

- Life Drain damage increased from 95/140/185 to 100/150/200 (and Scepter from 150/200/250 to 175/225/275)
- Life Drain duration increased from 9 to 10 seconds

- Base damage increased by 4
- Scream of Pain AoE increased from 400/425/450/475 to 475

- Static Link duration, after it finishes draining, increased from 13 to 18
- Static Link cooldown rescaled from 35/30/25/20 to 25

- Overgrowth damage per second decreased from 70/100/130 to 50/75/100
- Leech Seed manacost increased from 110/120/130/140 to 140

- Fade Bolt manacost increased from 90/95/100/105 to 150
- Fade Bolt cd rescaled from 10 to 16/14/12/10
- Telekinesis manacost decreased from 160 to 120

- Epicenter's slow is no longer blocked by magic immunity
- Caustic Finale buff duration increased from 2 to 8 seconds

- Movement speed increased from 300 to 305
- Agility growth increased from 2.4 to 2.9
- Necromancy soul cap increased from 8/15/23/30 to 8/16/24/32

- Glaives of Wisdom damage increased from 30/40/50/60% to 30/45/60/75%
- Last Word now functions while Silencer is stunned/silenced
- Last Word no longer triggers when enemies use items

- Pounce damage increased from 40/80/120/160 to 70/140/210/280
- Pounce cooldown rescaled from 12 to 20/16/12/8
- Pounce cast range increased from 400/500/600/700 to 700
- Shadow Dance regen increased from 2/3/4% to 3/4/5%
- Shadow Dance passive bonuses activation delay decreased from 0.7 to 0.5

- Shrapnel AoE increased from 325 to 350

- Dispersion damage no longer disables items like Blink Dagger

- Charge of Darkness cooldown decreased from 40 to 35
- Charge of Darkness AoE knockback increased from 250 to 300
- Netherstrike damage increased from 100/200/300 to 150/250/350

- Backstab damage bonus increased from 0.25/0.5/0.75/1.0 to 0.5/0.75/1.0/1.25 of agility

- Overload bonus damage increased from 30/45/60/75 to 30/50/70/90

- Great Cleave increased from 20/30/40/50% to 30/40/50/60%
- God's Strength is no longer purgeable
- God's Strength damage buff increased from 100/125/150% to 100/140/180%
- Warcry duration increased from 6 to 8 seconds
- Warcry cast time removed

- Laser's miss duration increased from 2 to 3 seconds

- Tiny now automatically and permanently equips a tree when he has Aghanim's Scepter

- Fervor increments now increase while attacking towers

- Snowball cooldown decreased from 40 to 28

- Armor increased by 1
- Enrage damage increased from 4/5/6% to 5/6/7% of current HP
- Earthshock AoE increased from 365 to 385
- Earthshock cooldown decreased from 7 to 6
- Fury Swipes damage increased from 10/15/20/25 to 15/20/25/30

- Added Aghanim Scepter for Visage (creates 1 extra familiar)
- Soul Assumption manacost rescaled from 200/180/160/140 to 170/160/150/140

- Infernal's Flaming Fists trigger chance increased from 40% to 60%
- Infernal's Flaming Fists damage increased from 75/115/150 to 100/150/200

- Arc Lightning level 4 damage increased from 130 to 145 damage
- Lightning Bolt cooldown decreased from 6.5 to 6
- Static Field now affects creeps
- Static Field no longer requires unit visibility to take effect
New Item
Rod of Atos

Requires:
2x Staff of Wizardry (2000)
Vitality Booster (1100)
Total: 3100
Provides:
+25 Intelligence
+250 HP
Cripple (active, target unit)
Slows the target's movement speed by 50% for 4.
Cast Range: 800
Cooldown: 20
Manacost: 50
Heaven's Halberd

Requires:
Sange (2150)
Talisman of Evasion (1800)
Total: 3950
Provides:
+20 Strength
+25 Damage
+25 Evasion
Lesser Maim (passive, same as sange)
Disarm (active)
Removes the target's ability to attack for 4 seconds to ranged targets and 3 seconds to melee targets.
Cooldown: 30
Cast Range: 600
Manacost: 100
Ring of Aquila

Requires:
Wraith Band (485)
Ring of Basilius (500)
Total: 985
Provides:
+9 Damage
+3 All Stats
+3 Agility
+1 Armor
+2 Armor Aura
+0.65 Mana Regeneration Aura
Can be Disassembled
Abyssal Blade

Requires:
Sacred Relic (3800, +60 dmg)
Cranium Basher (2950, +40 dmg, +6 str, bash)
Total: 6750
Provides:
+100 Damage
+10 Strength
Bash (passive, same as cranium)
Overwhelm (active)
Overwhelm: Disables a target unit for 2 seconds. Can be cast on magic immune units.
CD: 60 seconds
Manacost: 150
Cast Range: 140
Tranquil Boots

Requires:
Boots of Speed (500)
Ring of Protection (175)
Ring of Regeneration (350)
Total: 1025
Provides:
+80 Movement
+3 HP Regen
+3 Armor
Rejuvenate (active)
If you take more than 3 instances of damage (greater than 20) in the past 10 seconds, the item temporarily breaks and becomes basic boots (until the last 10 seconds don't have 3 instances). Same damage source rules as Blink Dagger.
Rejuvinate: Restores 150 HP over 10 seconds, non-combat only. Can only be casted on self.
Cooldown: 40
Manacost: 25

Keterangan:
Requires:
2x Staff of Wizardry (2000)
Vitality Booster (1100)
Total: 3100
Provides:
+25 Intelligence
+250 HP
Cripple (active, target unit)
Slows the target's movement speed by 50% for 4.
Cast Range: 800
Cooldown: 20
Manacost: 50
Heaven's Halberd

Keterangan:
Requires:
Sange (2150)
Talisman of Evasion (1800)
Total: 3950
Provides:
+20 Strength
+25 Damage
+25 Evasion
Lesser Maim (passive, same as sange)
Disarm (active)
Removes the target's ability to attack for 4 seconds to ranged targets and 3 seconds to melee targets.
Cooldown: 30
Cast Range: 600
Manacost: 100
Ring of Aquila

Keterangan:
Requires:
Wraith Band (485)
Ring of Basilius (500)
Total: 985
Provides:
+9 Damage
+3 All Stats
+3 Agility
+1 Armor
+2 Armor Aura
+0.65 Mana Regeneration Aura
Can be Disassembled
Abyssal Blade

Keterangan:
Requires:
Sacred Relic (3800, +60 dmg)
Cranium Basher (2950, +40 dmg, +6 str, bash)
Total: 6750
Provides:
+100 Damage
+10 Strength
Bash (passive, same as cranium)
Overwhelm (active)
Overwhelm: Disables a target unit for 2 seconds. Can be cast on magic immune units.
CD: 60 seconds
Manacost: 150
Cast Range: 140
Tranquil Boots

Keterangan:
Requires:
Boots of Speed (500)
Ring of Protection (175)
Ring of Regeneration (350)
Total: 1025
Provides:
+80 Movement
+3 HP Regen
+3 Armor
Rejuvenate (active)
If you take more than 3 instances of damage (greater than 20) in the past 10 seconds, the item temporarily breaks and becomes basic boots (until the last 10 seconds don't have 3 instances). Same damage source rules as Blink Dagger.
Rejuvinate: Restores 150 HP over 10 seconds, non-combat only. Can only be casted on self.
Cooldown: 40
Manacost: 25
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